﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Space_Conquest
{
    abstract class GroundUnit : MovableUnit
    {
        public GroundUnit(Texture texture, int x, int y, Player owner)
            : base(texture, x, y, owner) 
        {

        }


    }
}
